From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength. They will be by your side as you catch your first of 111 monsters. Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. A mobile version of the game was released in Japan.Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary? A spin-off of the game targeted towards the younger audience was titled Masumon Kids. Released on Japanese language Windows-based systems, the remakes include マスターオブモンスターズIII Special Edition, マスターオブモンスターズ4 ~光と闇の争覇~, Master of Monsters Value Edition (the original game, updated and with expansion packs added in), and 真・マスターオブモンスターズ Final. Two more sequels were made for Japanese Windows. System Soft Alpha returned the game to its strategy-based roots, and the two entries in the Master of Monsters series as originally popularized on the NEC 9801 PC were updated by System Soft Alpha with new graphics and gameplay features. Master of Monsters was also compared to later games such as the role-playing video game series Pokémon (which also revolves around commanding monsters) and the real-time strategy game StarCraft. David White, creator of the open-source turn-based strategy game The Battle for Wesnoth, cited Master of Monsters as an inspiration. The later Lords of Chaos by Julian Gollop of Mythos Games shares many of the same elements of summoning and tactics, along with the earlier title Chaos from 1985. Other than the existence of the Master character and magic in the game, the gameplay is very similar to System Soft's more hardcore modern warfare strategic wargame series Daisenryaku, with the exception that some versions of the Master of Monsters (such as Master of Monsters – Final) series allow equippable items, weapons and armor. The focus of the game is strategic, despite the fantasy-type characters that might imply an RPG element. Other notable features were the large variety of monsters, upgrading ("leveling up") of veteran units and control of a "Master" character who, if killed, can end the game for that player. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles. Gameplay engages players by permitting them to summon and move monsters around a board in an effort to capture towers and to eventually defeat the opponents (which are controlled either by other humans or by the computer program). Master of Monsters: Disciples of Gaia was released in 1998. Its success in the North American market on the Sega Genesis proved sufficient for a sequel on the Sega Saturn, and an anime art-style enhanced Sony PlayStation version titled Disciples of Gaia with a Japanese role-playing game feel. While it never had the same success as its SystemSoft stablemate Daisenryaku, the game garnered a loyal following. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. Master of Monsters is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801.
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